

Mario party 7 has already been tested by "Mals1" with netplay and 4 players without issues. Works perfect 100% in single player pretty much 60 FPS at all times.īuffer = 2 (but i have tried all sorts of numbers) I thought 30 FPS would be fine cause several steam games and minecraft run at that frame rate and im fine, but with netplay its really bad. We both get: 30 FPS and 30 VPS (60%) <- best we have got usually drops lower.
#Pcsx2 netplay lag mac#
Ports are forwarded on both sides (we can both host fine and regardless who is hosting same lag) We are located in same time zone but im in Florida and he is in NY.īoth using Dolphin 4.0-5852 (hes on mac and I'm on windows but same version #) Both are playable on NetPlay just really really bad FPS on NetPlay.Ĭurrently using the following for both of us:Įnable Dual core = (tried both unchecked and checked and get same results) Tried mario party 7 and mario cart double dash. In Windows XP, with hardware accelerated DirectSound, even the crappiest onboard audio chip could. Disabling frame-limiting to run the game at 700 speed to see if it would reduce the perceived lag (this implies to me that the input lag has nothing to do with rendering OR the game itself) Rebooting Using older versions of PCSX2 down to 1.0.0 (0.9.

Setting the slider to <50ms eliminates the audio lag). You can feel the massive delay even in the menus. Having trouble playing with my friend online without really bad latency issues. Dolphin needs an audio latency slider (as in PCSX2) (100150ms latency by default is way too much.
